


In the Sandbox mode, the Mothership handled much the same as a Basic Tank, and without a time limit (not considering Arena Closing). If both of the Motherships died at the same time, the Arena Closers would attack the players. The Mothership lasted for a short time after being attacked (on average 30 seconds after the arena closed, but almost immediately died after the Arena Closers arrived), especially when the Arena Closers rammed into it due to their massive body damage. The arrows would fade away if they got close enough to one of them, like how Leader Arrows work.Īrena Closers always went for the surviving Mothership first. It was not a reliable shield method because high Bullet Penetration Bullets would still pass through and damage them.įor the other players, arrows would appear on the screen pointing towards both Motherships, showing them the direction of both Motherships. Players could hide in the center of the giant Mothership, much like in the Dominator, but would constantly get pushed out. In the Mothership game mode, pushing a Mothership with the Level 45 Booster, with maximum Speed and Reload, moved it by a fraction of an inch. The current Mothership’s Drones are the smallest ones in the game. When a player activates Auto Spin, your Drones spin slowly in a circle around them, much like if they used Auto Spin with the Overseer or other Overseer upgrades. The right-click function works like a summoning tank but remains somewhat pointless unless against widespread targets. The Drones for the Mothership are as fast as a maxed-out summoning Tank ( Necromancer, Manager, Overlord, Overtrapper, Overseer, etc.). A Mothership can have up to 32 Drones, but only half the Drones are controllable (Similar to the Battleship’s mechanics). The Drones are produced by the Mothership’s spawners. Only drones on the right are controlled by the player The Mothership regenerates the health at twice the speed of regular maxed Regeneration Tanks, and its Reload is about as fast as a non-upgraded Machine Gun. The Mothership’s AI Drones had a bit less Bullet Penetration than the Overlord's maxed Drones, with the same Bullet Damage, Speed (similar to a Battleship's maxed Drones), and the Reload of the Hybrid (For each Drone). The Mothership’s FoV was slightly larger than a Ranger’s. However, its Movement Speed was equivalent to a Booster going backward due to its Level making it one of the slowest Tanks in the game. It spawned at Level 140 and could not level up further, which made farming pointless, or possibly counterproductive. In the defunct Mothership game mode, the Mothership spawned as the Tank with all aspects maxed out except for Health Regeneration, with only one point in it.

The original had reportedly 334 points in the health parameter and 14 points in movement speed.
#DEIP.IO CRAZY TANKS UPGRADE#
In Sandbox mode, the Mothership retained the same Stats as other Tanks did in essence, the player upgraded it as they would any other Tank, but it can’t copy the stats it had in the old Mothership mode, as it would take 50 upgrade points, and the player only has 33.
#DEIP.IO CRAZY TANKS FULL#
The old Mothership’s stats, unlike normal Tanks almost all its stats are full (except Health Regen) In the Mothership game mode, the Mothership was slightly larger than the Dominator (due to its Level), and as large as the Alpha Pentagon. Instead, it has a hexadecagonal body (16 sides) and 16 short Drone Spawners that shoot out small AI-controlled Drones and controllable Drones at a 50/50 ratio. The Mothership is one of few Tanks that does not have a circular body, along with the Necromancer, Factory, Defender, Summoner, and Guardian. The now-removed giant Mothership that appeared in the Mothership game mode.
